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I couldn't find any examples of Kinect-related privacy breaches, but that doesn't mean they're impossible: The Guardian, relying on documents provided by Snowden, reported last year that a British spy agency had evaluated the device for its "potential and capabilities."In July, the Washington-based Electronic Privacy Information Center included the Kinect on a list of "always on" devices that it said could be used for unlawful surveillance. I understand why many parents wouldn't want something like the Kinect anywhere close to their kids, but after reviewing its privacy settings, I'm confident that hacking crews won't be peering at my children as they play "Just Dance 2016."Well, relatively confident: There's no such thing as perfect security on the Internet, and engaging in online activities means accepting the risk that whatever you're doing could be intercepted and used against you.
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Toy Talk, the company that partnered with Mattel to produce the doll, said the researcher didn't gain access to any toy other than his own, and that it has swiftly fixed all bugs brought to its attention.
As for the Kinect, Microsoft has a lengthy "privacy FAQ" that goes into great detail about the information the device collects and what the company supposedly does with it.
Once it knows you, you simply say "Xbox on," and the console springs to life.
The Kinect understands all kinds of other voice and gesture commands, creating an immersive gaming experience that is definitely cool.
Voice data are collected when the Xbox is used as a search engine, Microsoft says, but not when people are speaking to each other via the Internet.
Facial and body features are stored on the console as a series of numbers and can't be reassembled into images, it says.
The Kinect allows the Xbox to record video snippets of users playing a game, but the users control whether those clips are shared, according to Microsoft.