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Teenage colonists that age naturally to 20 years old will not gain an adulthood backstory.
NAME's thirst for adventure took her to many planets.
HECAP visited the brightest glitterworlds and the darkest war-torn toxic planets in HIS quest to find novelty.
NAME became a gifted pharmaceutical scientist, but was captured by slavers.
HECAP was sold to a warlord and forced to create drugs to test on other slaves.
A column 2D chart with y-axis values skipped to render only alternate values looks as below: will show labels for January, April, July and October. This attribute can also assume default values based on the space available in the chart to render y-axis values, and can override the values provided to avoid overlapping of y-axis values.
You can customize the data value properties in terms of font, border, background, and alpha.
These pronouns change in-game based on the gender of the character, so that all characters can use all backstories.
This might be a bit weird to read, but the data is easier to manipulate this way.
Backstories define the skills and restrictions of the colonist in question and may either enhance or impair the colonists competence regarding specific skills.
All colonists will have a childhood backstory, but only colonists generated at age 20 or older will have an adulthood backstory.
HE visits HIS tribe from time to time, but for the most part HE takes care of HIMself using HIS own survival skills.